In Warcross, troubled teenage hacker and bounty hunter Emika Chen steals a power-up from a Warcross tournament, Warcross being the virtual reality sensation that’s taken over Marie Lu’s fictional vision of the future. Instead of getting arrested, Emika gets invited to Tokyo to help Hideo Tanaka, Warcross’s mysterious and handsome inventor, catch a dangerous hacker named Zero. What follows is an absolutely dazzling sci-fi adventure novel that’s both rollicking fun and a thoughtful exploration of the ever-increasing role tech plays in our lives. I recommend it wholeheartedly.
You can read my full review below.
Warcross by Marie Lu
- publisher: G.P. Putnam’s Sons Books for Young Readers (an imprint of Penguin)
- publication date: September 12, 2017
- length: 368 pages
- cover price: $18.99
Some people still say that Warcross is just a stupid game. Others say it’s a revolution. But for me and millions of others, it’s the only foolproof way to forget our troubles. I lost my bounty, my landlord is going to come screaming for his money again tomorrow morning, I’m going to drag myself to my waitressing job, and I’m going to be homeless in a couple of days, with nowhere to go…but tonight I can join in with everyone else, put on my glasses, and watch magic happen.
—Warcross, page 27
The line between “young adult” and “adult” seems to blur more and more every year in publishing, and if you need hard evidence that that’s a good thing, you need look no further than Warcross.
Warcross‘s premise manages to be straightforward and thought-provoking all at once: an impoverished New York City bounty hunter, Emika Chen, commits a crime by hacking a Warcross tournament and is then plunged into a world of immense wealth and intrigue when she goes undercover in the tournament herself to uncover the identity of a dangerous hacker. It’s not hard to follow the action, which frees you up to think even more deeply about a world where our economy and our free time are completely controlled by a video game. (That world certainly doesn’t feel very far away.)
Author Marie Lu worked as a video game designer before her turn as a successful YA sci-fi author. That means that she intimately grasps the incredible rewards of gaming. This is definitely a “fist pump” novel: one where the action, both in game and out, leaves you as breathless as a superhero movie might.
That also means her critiques of tech can go way deeper than knee-jerk, dime-a-dozen “the future = bad” takes on virtual reality. In Lu’s future, Warcross is empowering as well as dangerous: underdogs from around the world become overnight superstars who can provide for themselves and their families. Lu’s characters feel effortlessly diverse to the reader, but you can still sense how much thought she’s put into it: How might international stars react similarly or differently to online superstardom? (I loved how many countries were represented, from Kenya to Germany and far beyond.) How might a gamer who uses a wheelchair in the real world adapt to an able-bodied avatar in-game? How would translation work across languages?
I could list dozens of other questions the novel raises, and it makes the whole experience far richer and more immersive than a skin-deep, U.S.-centric novel with a similar premise would be.
Warcross‘s protagonists, Emika and Hideo, are on the older side for YA: Emika is 18 and Hideo is 21. This is where the blurring between young adult and adult comes in: this novel is perfectly appropriate for even young teens (there’s no intense violence or sexuality) but was still completely engrossing for me, a 23-year-old adult. This would be a perfect book for parent or mentors to share with tech-savvy teens: it will lead to great conversations about safety online and be super-fun, to boot. There’s such a dearth of books starring 18-to-25-year-olds out there (it’s like fictional characters just…stop living their lives between 17-30) that I would have been happy to find Warcross regardless, so it’s a nice bonus that it’s so clever and well-crafted, as well.
In Warcross, Lu writes with a light touch, equally comfortable with vivid action, painful emotion, butterflies-in-the-stomach flirtation, and thoughtful observation. Her rich imagination fairly leaps off the page, and her characters are distinctly and lovingly drawn. (There’s a huge ensemble supporting cast in this novel, but I had no problem telling them apart.) She’s preternaturally gifted, and Warcross is a treat.
Perhaps this novel’s only downside is its cliffhanger ending. Thankfully, it manages to feel genuinely open rather than exploitative, but the wait for the second book, Wildcard–coming September 18th, 2018–is killing me. In the meantime, I’m tempted to flip back to page 1 and lose myself in Warcross all over again. ★★★★★
My copy of Warcross came from my local library and I was in no way compensated for this review.